Analysis, manifolds and physics.Part II by Y. Choquet-Bruhat, C. DeWitt-Morette

By Y. Choquet-Bruhat, C. DeWitt-Morette

Twelve difficulties were extra to the 1st variation; 4 of them are vitamins to difficulties within the first variation. The others care for concerns that experience develop into vital, because the first version of quantity II, in fresh advancements of assorted components of physics. the entire difficulties have their foundations in quantity 1 of the 2-Volume set research, Manifolds and Physics. it can were prohibitively dear to insert the recent difficulties at their respective locations. they're grouped jointly on the finish of this quantity, their logical position is indicated through a few parenthesis following the identify.

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Figure 11: Traditional procedure-oriented object. Figure 11 shows the traditional concept of an object, represented by the grey ellipse. If it is the template of an object, many languages, such as C + +, refer to it as a class. It consists of procedures/functions, shown here as x/y/z, and hidden data, shown here as data1 and data2. The normal situation is that data1 and data2 can be accessed only by routines within the object, not directly from outside; this is the principle of data hiding, or encapsulation, so vital to OOP.

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72 What is a Super Node? 72 Classes versus Objects 72 GOOFEE Class 72 GOOFEE Object 73 Is It a Class or an Object? 73 GOOFEE Meta-Class 74 Mixing of Classes and Objects 74 Classes: Comparison with Booch 75 Shortcomings of the Comparison 75 Objects: Comparison with Booch 77 Limitations of the Object Comparison 77 Textual Adornments 80 Visibility 81 Hidden Resource 81 Quasi-Global Resource 81 Dynamic Behaviour within Objects 82 Dynamic Behaviour between Objects 82 PDL, Timing Diagrams, and Interaction Diagrams 82 Sequencing Defined by Iterative Nodes 83 Textual Adornments 83 Conclusions 85 Further Analysis of OO Issues 85 Limitations of the Booch/GOOFEE Comparison 85 A Practical Problem 86 Hands-On Again 86 6 Hands-On: Baby Breathing Monitor 87 Preamble 87 Overview of Visual Coding 87 Posing a Real-Life Problem 88 Page vii Multitasking Solution 89 Breathing Detection Thread 89 Iterative Node Code Generation 91 Breathing Detection Thread Continued 91 Breathing Rhythm Thread 92 Alarm Management Thread 93 Hands-On Exercise 93 Baby Breathing Monitor, No Kernel 94 A Two-Thread Design 94 Inter-Thread Wires 96 Visibility 97 Code Generation 97 Mapping to C 97 Example Code Generation 98 Data Inside Each Node 100 Code Inside Each Node 100 Hands-On 101 Higher Abstractions 101 Using the Clone Node 102 Indirection 103 Hands-On 103 Conclusions 104 7 Where Do We Go from Here?

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